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THE ARCADE_

Six mini-games from my desk, three of them played with the particle swarm. The other three are what building software feels like, minus the invoices. Finish a run and put your initials on the global board.

SWARM 1 · ONE HOLD

SUPER//NOVA

Hold to open a black hole and pull the star in. Let go to bank what fell in, but swallow one red antimatter particle and you lose the round. Five rounds.

ROUND -TOTAL 0000BEST 0000
BOOTING THE SWARM…
HIGH SCORES — GLOBAL
LOADING SCORES…
SWARM 2 · DAILY

RESOLVE

Five shapes a day form out of noise. Name each one as early as you can: the sooner you know, the more it scores. Same five for everyone, new ones at midnight.

SHAPE -SCORE 0000BEST 0000
RESOLVE #
Five shapes form out of noise. The earlier you name each one, the more it scores.
HIGH SCORES — GLOBAL
LOADING SCORES…
SWARM 3 · ARCADE

SWARM//BREAKOUT

Breakout, but the wall is a word made of particles. Move with the mouse, a finger or the arrow keys, launch with a tap or space, and blow it apart cell by cell.

SCORE 0000WORD 1 · LIVES ♥♥♥BEST 0000
BOOTING THE SWARM…
HIGH SCORES — GLOBAL
LOADING SCORES…
LVL 1 · REFLEX

STACK//DEPLOY

Build a production stack layer by layer. Click or press space to drop. Overhang gets trimmed — a perfect drop keeps the full width.

SCORE 000READYBEST 000
HIGH SCORES — GLOBAL
LOADING SCORES…
LVL 2 · QA SHIFT

BUG//HUNT

Bugs are popping up in the code windows. Squash them before they ship. Whatever you do, don’t squash the features.

SCORE 000BUGS +10 · FEATURES −15BEST 000
HIGH SCORES — GLOBAL
LOADING SCORES…
LVL 3 · OPS

PIPELINE//TYPER

CI is down and the release is due. Type each command exactly to ship it by hand. 45 seconds on the clock.

SHIPPED 00MANUAL DEPLOY MODEBEST 00
$ awaiting operator…
HIGH SCORES — GLOBAL
LOADING SCORES…
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